Coin Dozer Adventures: Gem Mine Machine
Renders from Unity (left) and Blender (right)

Renders from Unity (left) and Blender (right)

Machine Concept by Ian Gyrgotis

Machine Concept by Ian Gyrgotis

Gem Mine Machine Marmoset Viewer

Gameplay on Gem Mine Machine

Coin Dozer Adventures: Gem Mine Machine

I was the Senior 3d artist on this project, and set the model and textures specs for these assets, and developed the implementation pipeline from Blender to Unity. I knew we'd need dozens of these machines so I did some R&D to find a modeling and texturing method that didn't require fully modeling, unwrapping and texturing every item in the concept. I settled on a hybrid approach of using a flat texture for the background that blended into the main part of the machine that is fully 3d. This helped speed up modeling time, ensured that the final product would closely match the concept, and could be replicated by an outsource studio. I modeled this machine in Blender, and textured it with a combination of Blender and Photoshop.

©2023 Monumental

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