Expert 3D Artist with over 12 years of experience in the gaming industry. Excels in advanced individual contributor roles and has a strong passion for casual and cartoony game art styles. Proficient in 3D modeling, texturing, asset implementation, optimization for 3d art assets in mobile and virtual reality pipelines.
Expert 3D Artist at Owlchemy Labs specializing in props, environments, and art optimization. Currently developing for the hand-tracked cooperative multiplayer VR game: Dimension Double Shift.
Problem-solved to create, implement, and optimize assets while contributing to the overall look of the games.
Participated in cross-disciplinary collaboration to implement data-driven strategies and enhance the user experience as part of a small team.
Over the course of 3 months we increased the average player's session length, the number of players watching incentivized ads, and increased the number of ads each player watched daily.
Served as Lead Artist on an unannounced branded IP idler in a co-development mobile game with East Side Games. In this role I lead and mentored a team of internal and OS artists, ensuring the delivery of high-quality assets that align with the established art style. Created moodboards, provided feedback, paintovers, maintained visual docs used for external approvals, and presented progress to external project managers.
During this time I also continued my work as the senior 3d artist on Coin Dozer Adventures creating 3d assets, implementing artwork into the game, fixing bugs, providing feedback, and documenting our pipelines and assets.
On both projects I collaborated cross-functionally with other departments to address challenges and propose effective solutions.
Served as the senior 3D artist on Shark Tank Tycoon and Coin Dozer Adventures. In the early stages of the game I contributed to research and development by exploring different 3d styles, modeling and texturing methods. With the help of our concept artists I established the 3D visual style and implementation pipeline for both of these games and taught it to other artists. Provided feedback to internal and outsourced artists, ensuring assets met the visual and technical specifications I previously established. I wrote documentation, style guides, and maintained asset lists. Regularly tested the games and fixed visual bugs.
I helped test and approve moving the company's 3d pipeline from Autodesk 3DS Max to Blender.
Pitched an idea for a new progression system for Coin Dozer Adventures that was made into a prototype, approved by the team and adopted into the game.
In addition to 3d modeling I also helped with the creation and implementation of UI assets into Unity using NGUI on Shark Tank Tycoon and UGUI in Coin Dozer Adventures. I was also responsible for creating all static marketing assets for Shark Tank Tycoon and Coin Dozer Adventures such as game icons, store page screenshots and ads for our 3rd party marketing partners.
Collaborated closely with 2D concept artists to translate their designs into appealing and charming 3D assets. Produced more than 100 3d assets, including over 30 buildings for Taps 2 Riches, more than 40 3d prizes for Coin Dozer, over 30 prizes for Coin Dozer Haunted, plus many others. I implemented most of these assets into Unity myself, following the guidelines established by the senior artists. In addition to 3d content I also created many 2d and UI game assets.
Created a plethora of marketing materials including game icons, store page assets, art for social media posts, and ads for use by external ad partners.
Contributed to titles such as Brick Breaker Hero, Coin Dozer, Coin Dozer Haunted, Merge Zoo, Taps 2 Riches, and others.
Conducted thorough testing and wrote bug reports for multiple games.
Created testing documents, prioritized bugs, and assigned tasks to other testers.
Independently created 3D game assets for three mobile games by Tribaloid Inc.
Developed technical diagrams featuring 3D models and 2D renderings for Borehole Seismic.
Served as a CG layout artist, contributing to camera animation, stereoscope (3D), character blocking, scene composition, set dressing, and pre-vis.
Credited as a layout artist on Ice Age: A Mammoth Christmas.