Coin Dozer Haunted
I modeled and textured the zombie prizeline for Coin Dozer Haunted.

I modeled and textured the zombie prizeline for Coin Dozer Haunted.

 The zombie prizeline shares one mesh and has three texture variations.

The zombie prizeline shares one mesh and has three texture variations.

The model is 2,858 triangles. The texture was painted in Photoshop at 2048, but is displayed in game as a compressed 256 png.

The model is 2,858 triangles. The texture was painted in Photoshop at 2048, but is displayed in game as a compressed 256 png.

I modeled and textured the bat prizeline for Coin Dozer Haunted.

I modeled and textured the bat prizeline for Coin Dozer Haunted.

The bat prizeline has three separate meshes (although the changes between them are minor) and each has a unique texture map.

The bat prizeline has three separate meshes (although the changes between them are minor) and each has a unique texture map.

The highest bat model is 2,858 triangles. The textures were painted in Photoshop at 2048, but are displayed in game as compressed 256 pngs.

The highest bat model is 2,858 triangles. The textures were painted in Photoshop at 2048, but are displayed in game as compressed 256 pngs.

Coin Dozer Haunted

Coin Dozer Haunted is a mobile game for Andriod and iOS, released in October of 2016 by Game Circus. I created several 3d assets for the game, including 2 prize lines and over 20 puzzle pieces. I also helped create some of the promotional materials for the game.

Google Play: https://play.google.com/store/apps/details?id=com.gamecircus.CoinDozerHaunted
iTunes: https://itunes.apple.com/us/app/coin-dozer-haunted/id1126585243?mt=8

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