I was the senior 3d artist on Coin Dozer Adventures and set the modeling quality and technical standards for all 3d objects in the game. I gave feedback and approvals for 3d assets that went into the game.
I modeled these prizes in Blender, and textured them with a combination of Blender and Photoshop. 3d models are based on concepts created by Anrae Kerry. In-game texture size was 512x512.
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